> > 2- Gougou Jet's belt/landing gear has an extra joint near the
> > wheels. And, the belt can
> > pivot at the fusilage contrary to how it can fit around Ultimate
> > DaiBouken,
> > DaiBouken Buster Mode, AND Siren Builder Jet.
>
> True on the way the belt pieces can pivot, but not about the extra
> joint. That second pair of joints is where the wings attach to the belt
> in DaiTanken mode.
Right,
> > 3- Gougou Shovel has that little pivoting lamp light on the black
> > section of its arm. Why?
>
> Eh.. It doesn't pivot much. I think it's just a third spotlight.
I find it a bit hard to believe that a small pitching light that
doesn't
have any function whatsoever, and itsn't hightlited in the show,, would be
put onto the toy. Seems a waste to add something and not draw attention
to
it. Why add the pivoting feature if it doesn't do anything?
But, again, I may be reading more into it than is needed, aka being
paranoid... If I could guess what alternate function it might have, I'd
say
either a connection tab that something slips against/under/over, or a
trigger for a spring-loaded feature.
> > 4- and this one is a just a hunch, but that accessory piece
included
> > with Gougou Jet
> > seems to have more function than we've seen so far; it's only used to
> > connect #06-09 on
> > Jet's flight mode. But if that mode isn't seen in the series, why
have
> > it? Is it used on
> > DaiTanken, as a ****eld, like they claim in the instructions? Have you
> > EVER
> > known a Super Sentai mecha to have an accessory/mode which wasn't seen
> > on-screen?
> > (Other than Gao King's unnamed tank mode?)
>
> That piece hasn't been seen used as a ****eld in the show up to what
> I've seen, at least (episode 19, admitedly), but I've found you can get
> it out of the way without having parts laying around if you just hang
> it by that bar piece it has off of GouGou Crane's Met vehicle. On the
> back of the leg and out of the way on Ultimate Daibouken, and on the
> back of the torso (nicely filling it out a bit more) on DaiTanken.
> Unfortunately, it still leaves you with it laying around for DaiBouken
> Buster Mode and all three of GouGou Jet's smaller parts laying around
> for Siren Builder jet. *sigh*
Hah? ;-)
v
> As for modes we never saw on the show? Where should I begin?
> Zyuranger had additional modes with King Brachion.
> * King Brachion towing DinoTanker -- never used
> * King Brachion carrying Tyranosaurus -- never used
> * King Brachion carrying Dragon Ceasar -- never used
> * King Brachion carrying DaiJuujin (as in, without Dragon Ceasar) --
used
> once, named King
Damn- I forgot about those! I remember how those were featured in
Titanus' iinstructions, but how I was dissappointed that they didn't
appear
in the show. I also noticed there, for the first time, how radically
altered the Power Zords had been from their Japanese counterparts because
the images use the original Sentai toys.
> * Tiger, acording to the kana. A bit boggling.
> * King Brachion carrying GouRyuujin -- never used
Huh? Don't know those two.
> * GoGo V didn't use any of the combinations for the Project Sigma
> Machines, other than the fully combined form. Not even individual
> modes.
Could they separate in the show? I thought they couldn't, or never
did...? I thought that they/it only matched the appearance of the Max
Victory Robo, but that was it.
> * GaoRanger didn't use the Tank Modes of Gao Bison or Gao Buffalo
> I'm not even going to address the power-up combinations, because there
> were thousands possible. One wouldn't expect them to hit them all.
Well, that's a given, considering there's a hundred PAs, and we only
saw
28 of them! (Well... except in the finale.)
> * for Hurricanger, the Revolver Mamoth's packaging and instructions
> show riding modes featuring the indivitual roboes, Senpuujin,
> Gouraijin, and Tenkuujin.
I got my Revolver Mammoth secondhand, so it didn't come with the
instructions. But I asumed that those three could fit in there.
> Abarenger similarly had a multituded of possible arm variations.
Right, right... Same as the Power Animals line.
> We have quite a list of unused possibility for MagiRanger.
> * Shoot Magiking -- never used
> * "Shoot Kaizer" -- never used
> * "Fire Travelion" -- never used
> * "Wol Travelion" -- never used
> * Legend Magi King -- never used (very sadly.. I think the lion head
> looks excelent on Magi King)
(That would have been the ONLY reason I would have gotten DX
MagiLegend... :D )
> * the robo form of Wolzard + Unigolon -- never used, and that had it's
> very own brand new head, and purple paint aps on Unigolon to blend with
> the Wolzard chest. In the absense of ever being given a name for it,
> despite it being shown on box and in instructions, I've taken to
> calling it "SerafiKaizer", but that's just a personal affectation.
> * Fire Centaurus -- never used
> * Saint Centaurus -- never used
> * "Serafi Centaurus" -- never used
> So yes, that's some seriously unseen potential recently in MagiRanger
Huh-! I didn't know they had names for all of those...!
> There will obviously be unseen arm combos for Boukenger, especialy
> since four of the vehicles can go left or right, yet we never see them
> do that in the show.
Odd we haven't seen DaiBouken Mixer & Crane, and Siren Builder Mixer &
Crane yet. I was expecting those, but we always have Drill in a two-arm
swap because it is the most powerful of the five Gougou Gattai Vehicles.
In the cases of "GaoRanger", "AbaRanger", and- yes- "Boukenger", there
are bound to be arm-swapping modes we will not see in the show, but can be
accomplished with the toys with those that are released. I'm tempted to
throw "MagiRanger" in with the above three since we only saw MagiPhoenix
chest-swap in one way (FireKaiser); there was nothing else in the show
even
though they toys could do it. In those cases, I think we can exclude them
from this discussion as not completely relevant since they are given
exceptions, and there's too many to list.
My original question regarding 'lost' modes reffered to series where
there was no limb-swapping; I didn't make that clear in either my posting
to
my friend or here. So that means your "ZyuRanger", "GoGo V", and
"Hurricanger" combos are in as far as that question. And even in those
cases, there is no- what I'll call- 'real' lost modes; they are (except
for
"GoGo V") just more cases of swapping. When I mean 'lost modes', I mean
completely different appearances other than just adding/swapping one
accessory/component-or-two. Gao King's tank mode was completely original,
requiring no new components, and no swapping of toys, and that's why it
stuck out in my mind as the only 'lost' mode.
EVA_Unit_4A


|