On Dec 10, 11:28 am, "[Jongware]" <sorry@[EMAIL PROTECTED]
> wrote:
> <MICHAEL.MCA...@[EMAIL PROTECTED]
> wrote in message
>
>
news:83b99dea-962a-4d24-92b6-63ad32978ecc@[EMAIL PROTECTED]
>
>
>
>
>
> > On Dec 7, 1:18 am, MICHAEL.MCA...@[EMAIL PROTECTED]
wrote:
> > Excellent, you were correct the rotl etc were not working corectly.
> > Now i have the correct names I have discovered another problem
> > (typical eh?) the generate_sector code is not producing the correct
> > number of stars in a sector.
> > I have been testing in a small sector: Sector 3,1. This is ment to
> > have two stars Adaze and Ayarlia in. The code is returning 7 stars in
> > that sector. I am calling it correctly:
> > Cordx = 5914;
> > Cordy = 5413;
> > galaxyScale=0;
>
> > I am guessing the galaxy map itself is incorrect, how do you get from
> > the map on the website down to the map that is ment to be in the game?
> > I thought i did it correctly (its 8bit grayscale (flipped vertically)
> > RAW file 16KB in size), did i miss something?
>
> Uh-oh -- theoretically, that shoulda worked exactly right, or at least,
I've
> bin counting on that.
> Are the first 2 stars in your sector named Adaze & Ayarlia? They should
be,
> even if the count is off.
> If so, I'll slap my head, because this has been up for a couple o' years
now
> and I never though it to be a problem.
>
> If it's allright to send private mail to your reply-to, I'll contact you
in
> person later today (by now my email address is so obscured against spam,
not
> even humans can work it out).
>
> [Jongware]- Hide quoted text -
>
> - Show quoted text -
Thats great thanks,
The two star names are correct, the sector count is just wrong :\
feel free to contact me. Hopefully its just something simple wrong!


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