<MICHAEL.MCALEA@[EMAIL PROTECTED]
> wrote in message
news:83b99dea-962a-4d24-92b6-63ad32978ecc@[EMAIL PROTECTED]
> On Dec 7, 1:18 am, MICHAEL.MCA...@[EMAIL PROTECTED]
wrote:
> Excellent, you were correct the rotl etc were not working corectly.
> Now i have the correct names I have discovered another problem
> (typical eh?) the generate_sector code is not producing the correct
> number of stars in a sector.
> I have been testing in a small sector: Sector 3,1. This is ment to
> have two stars Adaze and Ayarlia in. The code is returning 7 stars in
> that sector. I am calling it correctly:
> Cordx = 5914;
> Cordy = 5413;
> galaxyScale=0;
>
> I am guessing the galaxy map itself is incorrect, how do you get from
> the map on the website down to the map that is ment to be in the game?
> I thought i did it correctly (its 8bit grayscale (flipped vertically)
> RAW file 16KB in size), did i miss something?
Uh-oh -- theoretically, that shoulda worked exactly right, or at least,
I've
bin counting on that.
Are the first 2 stars in your sector named Adaze & Ayarlia? They should
be,
even if the count is off.
If so, I'll slap my head, because this has been up for a couple o' years
now
and I never though it to be a problem.
If it's allright to send private mail to your reply-to, I'll contact you
in
person later today (by now my email address is so obscured against spam,
not
even humans can work it out).
[Jongware]


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