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Celebrities > Cecil Adams > Re: One for the...
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Re: One for the programmers or maths/logic geeks

by "Don K" <dk@[EMAIL PROTECTED] > May 10, 2008 at 02:35 PM

"John Hatpin" <RemoveThisjfhopkin@[EMAIL PROTECTED]
> wrote in message 
news:lfmb24lj268kkgobreqd02jdsm3j40j79g@[EMAIL PROTECTED]
>I must admit that I'm surprised at my seeming inability to come up
> with a neat, fast algorithm defined below.  I've had several stabs at
> it, but whatever approach I've taken so far, I'm not happy with the
> efficiency and robustness of each approach.  Surely AFCA can come up
> with something good?  Let's see.
>
> The background is that I'm coding an object in the Second Life virtual
> 3D world whose MO involves being placed on the ground somewhere on the
> X/Y grid of land, then exploring the owner****p of (X,Y) "cells" of
> land around it to find the boundaries of land consecutively owned by
> the same person as the start cell.  In other words, it's looking for
> the largest rectangle possible which (a) contains itself and (b)
> contains no cells owned by other people.
>
> The information it has available is:
>
> - The (X,Y) coordinates it's at.
> - The maximum and minimum possible values of X and Y (actually 0-255).
> - The owner****p of any given (X,Y) cell.
>
> The information needed from it:
>
> - The (X,Y) minimum and maximum vectors; in other words, the
> coordinates of the NE and SW corners of the largest rectangle of
> consecutive owner****p that includes its start point.  In simpler
> terms, the minimum and maximum values of X and Y that define the
> rectangle.
>

I'm just kibitzing here but how about something like this :
(read while waving hands wildly)

Start by choosing a cell near the middle.

Map the size of the largest contiguous square in each quadrant
around that cell. Call these first-order squares.

Notice that in each quadrant, the first-order square area applies
to every interior cell.

Next step would be to map 2nd-order squares on adjacent boundaries,
then 3rd-order, etc. and look for biggest rectangles. Maybe it would
be efficient to do a binary-split

Enough hand-waving already!
I'm leaving it up to you to work out the details!

Don
 




 40 Posts in Topic:
One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-10 18:23:04 
Re: One for the programmers or maths/logic geeks
UaNeill@[EMAIL PROTECTED]  2008-05-10 10:33:01 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-11 01:12:21 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-11 02:20:50 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-11 15:30:04 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 00:34:41 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:24:38 
Re: One for the programmers or maths/logic geeks
spam.sc@[EMAIL PROTECTED]  2008-05-20 09:34:23 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-21 04:34:33 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-12 20:47:49 
Re: One for the programmers or maths/logic geeks
"Don K" <dk@  2008-05-10 14:35:57 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-11 15:36:15 
Re: One for the programmers or maths/logic geeks
"Don K" <dk@  2008-05-11 13:17:01 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:31:39 
Re: One for the programmers or maths/logic geeks
xhoster@[EMAIL PROTECTED]  2008-05-11 21:52:24 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-12 20:39:33 
Re: One for the programmers or maths/logic geeks
xhoster@[EMAIL PROTECTED]  2008-05-13 16:47:25 
Re: One for the programmers or maths/logic geeks
Greg Goss <gossg@[EMAI  2008-05-13 22:23:09 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-14 06:31:58 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 01:40:34 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:50:25 
Re: One for the programmers or maths/logic geeks
ebenZEROONE@[EMAIL PROTEC  2008-05-14 07:07:41 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-14 06:27:08 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 00:40:32 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-13 10:55:01 
Re: One for the programmers or maths/logic geeks
Bob Ward <bobward@[EMA  2008-05-13 13:19:29 
Re: One for the programmers or maths/logic geeks
Opus the Penguin <opus  2008-05-14 02:26:49 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-14 06:28:15 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 01:24:52 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-13 23:01:18 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:52:57 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-13 23:03:26 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 02:31:41 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 02:03:57 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:45:19 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-20 12:21:44 
Re: One for the programmers or maths/logic geeks
xhoster@[EMAIL PROTECTED]  2008-05-20 19:42:30 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-21 05:12:16 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-21 01:56:55 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-21 19:39:27 

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tan12V112 Mon Dec 1 17:37:17 CST 2008.