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Re: One for the programmers or maths/logic geeks

by UaNeill@[EMAIL PROTECTED] May 10, 2008 at 10:33 AM

On May 10, 12:23 pm, John Hatpin
<RemoveThisjfhop...@[EMAIL PROTECTED]
> wrote:
> I must admit that I'm surprised at my seeming inability to come up
> with a neat, fast algorithm defined below.  I've had several stabs at
> it, but whatever approach I've taken so far, I'm not happy with the
> efficiency and robustness of each approach.  Surely AFCA can come up
> with something good?  Let's see.
>
> The background is that I'm coding an object in the Second Life virtual
> 3D world whose MO involves being placed on the ground somewhere on the
> X/Y grid of land, then exploring the owner****p of (X,Y) "cells" of
> land around it to find the boundaries of land consecutively owned by
> the same person as the start cell.  In other words, it's looking for
> the largest rectangle possible which (a) contains itself and (b)
> contains no cells owned by other people.
>
> The information it has available is:
>
> - The (X,Y) coordinates it's at.
> - The maximum and minimum possible values of X and Y (actually 0-255).
> - The owner****p of any given (X,Y) cell.
>
> The information needed from it:
>
> - The (X,Y) minimum and maximum vectors; in other words, the
> coordinates of the NE and SW corners of the largest rectangle of
> consecutive owner****p that includes its start point.  In simpler
> terms, the minimum and maximum values of X and Y that define the
> rectangle.
>
> Caveats:
>
> 1. The owner might not own a neat rectangle of land.  For example,
> they may have an L-shaped plot, in which case the solution should be
> the rectangle containing the intersection plus the larger branch of
> the 'L' (or one at "random" if they're identical; it doesn't matter
> which).
>
> Another example would be a sub-letting, where someone owns a large
> rectangle but has sold a smaller rectangle on their land to someone
> else - that smaller rectangle should not intersect with the solution.
>
> In fact, land is parcelled in rectangles, and sometimes divided or
> joined, so it's possible to end up owning a plot of any shape that can
> be put together with rectangles.
>
> 2. The object may be placed anywhere - even a corner, for example.
>
> 3. It takes a significant time to query the owner****p of each cell of
> land, so an optimised algorithm will examine owner****p as few times as
> reasonably possible.  However, this should not be taken to extremes -
> for example, a brute force method that involved testing every single
> cell on the grid should be avoided; a binary-chop method to reduce the
> time taken to search in a given direction would be an unnecessary
> complication, and a simpler serial search preferred.
>
> 4. If there's a balance between searching inwards from 0 and 255 and
> outwards from the start position, the latter is preferred, since most
> plots of land are pretty small.
>
> 5. It's possible to own an entire region, from 0 to 255 on both axes.

I'm not sure anything but a brute force method of checking every cell
would work.  Is it possible that someone would own just a few cells at
(50, 50) or something like that?  How else would you find that but
checking every cell?  You could query x from 0 to max, y from 0 to
max, find nothing, declare you own the whole block, and get sued for
random birdsong intrusion, if there are SL lawsuits.  I'm sure there
are.

What's the problem with a brute force method?  Is there a cost
associated with the query?  2^16 is a pretty small number of things to
ask a y/n question of, unless you're paying for each one or something.

--
Kevin
 




 40 Posts in Topic:
One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-10 18:23:04 
Re: One for the programmers or maths/logic geeks
UaNeill@[EMAIL PROTECTED]  2008-05-10 10:33:01 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-11 01:12:21 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-11 02:20:50 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-11 15:30:04 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 00:34:41 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:24:38 
Re: One for the programmers or maths/logic geeks
spam.sc@[EMAIL PROTECTED]  2008-05-20 09:34:23 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-21 04:34:33 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-12 20:47:49 
Re: One for the programmers or maths/logic geeks
"Don K" <dk@  2008-05-10 14:35:57 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-11 15:36:15 
Re: One for the programmers or maths/logic geeks
"Don K" <dk@  2008-05-11 13:17:01 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:31:39 
Re: One for the programmers or maths/logic geeks
xhoster@[EMAIL PROTECTED]  2008-05-11 21:52:24 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-12 20:39:33 
Re: One for the programmers or maths/logic geeks
xhoster@[EMAIL PROTECTED]  2008-05-13 16:47:25 
Re: One for the programmers or maths/logic geeks
Greg Goss <gossg@[EMAI  2008-05-13 22:23:09 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-14 06:31:58 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 01:40:34 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:50:25 
Re: One for the programmers or maths/logic geeks
ebenZEROONE@[EMAIL PROTEC  2008-05-14 07:07:41 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-14 06:27:08 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 00:40:32 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-13 10:55:01 
Re: One for the programmers or maths/logic geeks
Bob Ward <bobward@[EMA  2008-05-13 13:19:29 
Re: One for the programmers or maths/logic geeks
Opus the Penguin <opus  2008-05-14 02:26:49 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-14 06:28:15 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 01:24:52 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-13 23:01:18 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:52:57 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-13 23:03:26 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-14 02:31:41 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 02:03:57 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-20 01:45:19 
Re: One for the programmers or maths/logic geeks
Snidely <Snidely.too@[  2008-05-20 12:21:44 
Re: One for the programmers or maths/logic geeks
xhoster@[EMAIL PROTECTED]  2008-05-20 19:42:30 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-21 05:12:16 
Re: One for the programmers or maths/logic geeks
huey.callison@[EMAIL PROT  2008-05-21 01:56:55 
Re: One for the programmers or maths/logic geeks
John Hatpin <RemoveThi  2008-05-21 19:39:27 

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tan12V112 Mon Dec 1 15:57:24 CST 2008.