Do bots have to be complex to play a game?
Could a bot play in this game:
http://quiz.ravenblack.net/blood.pl?biter=LordPhorse
I recently came across a player called 'Killbot' ... Probably a futurama
fan, or an idiot, but who knows. I was thinking all a bot would need to
do to be a vampire killer is sit in a square, wait to be bitten, and
then follow the player who bit them by 'reading' the screen and
'clicking' the 'move here' link. The bite could be a trigger, a player
landing in the same square could be a trigger, and a 'human' in the same
square could be a trigger. Each trigger with its own engineered
response, which would mostly be 'bite' and then 'read screen' ... so
maybe something like this, in program speak?:
Trigger I:
1 Killbot is bitten by player X (trigger to kill Player X is activated)
2 Killbot bites player X. If player X is protected by something, then
use a power on Player X instead and leave them alone
3 When player X has moved, Killbot follows by 'clicking' the 'move here'
link on the square they have moved to
4 If player X is in new square, Killbot bites. If not, it 'reads' the
screen and 'move here' to new square where player X is
5 Repeat until player X reaches 5 BP
Trigger II:
1 Player Z lands on square (so screen changes. This assumes the bot can
'watch' the screen, or occasionally 'refreshes')
2 Killbot bites Player Z
3 Repeat steps 3 through 5 for Player Z
Trigger III:
1 Killbot 'reads' that a human is in the same square
2 Killbot bites Human
Trigger IV:
1 Killbot 'reads' that a human is in a nearby square
2 Killbot moves to square by 'clicking' the 'move here' link
3 Killbot bites human
Trigger V
1 Killbot is in a square that interacts
2 Killbot attempts to buy one of each item (making it look more 'human'
and less 'bot')
Each shop that sells powers or potions has a descriptive of how they are
best used, so the programmer could use this to determine when the bot
uses the acquired powers. There are also banks and train stations, so
this part of the engineering would be a little tricky.
I don't think a bot would be that hard to make for the game. It does not
seem beyond the ability of a basic AI that can read and interact with a
web page to me, but then I have never built an AI.
Whether this player 'Killbot' is a bot or a human, it got me thinking:
could it be done? What do you think?
--
from: Mr. J D Cooper aka Phorse 5 [Force 5]
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